Welp, guess I’m never playing it then. 🤷
I don’t have any Windows PCs anymore, and I’m not buying a $200 Windows Pro license just to buy a $70 game with questionable recent history.
Potential customer lost.
PS: I think the fact that they’ve made this decision also provides insight to the game itself.
Oh no!
Well, anyway…
if its anything like 2047 nothing lf value was lost
They’re going back to battlefield 4 for this one. Honestly I haven’t been this excited for a pvp game in years, possibly since Titanfall 2. The gameplay they’ve been showing off looks incredibly fun.
Make sure you pre order it! And get the gold edition too!
Battlefield 1942 for me.
Fook, I was going to write it almost in the same words
Pro-tip: buy it on steam, open it so that Steam recognizes play time, write heinous review, issue refund.
It would be a real shame if someone were to organize a group of Linux players for the launch, to leave negative reviews about how they can’t play the game on their Steam Deck…
The monkey’s paw curls and… BF6 is now playable on Steam Deck, but Linux is still forbidden.
That’s fine by me. If they open Pandora’s box a little bit somebody will pry it open the rest of the way.
How would that work? Steam deck is Linux.
It has already happened. I don’t remember which game but basically they detect the Steam Deck and make an exception only specifically for that.
Dang I was really hoping to get a real feel for Microtransactions 6: vibe coded edition.
Quick question: what exactly happens when Microsoft flips the switch on rootkits like they are planning to do? EA gonna just pack it up? (I can dream)
I haven’t looked at technical proposals or anything, but I’ll bet that they will propose the equivalent to the Google Play Integrity.
Your anticheat software won’t work unless you are booting Windows from supported hardware with a working TPM2 module and an unmodified kernel signed by Microsoft.
I know others are like “oh well, anyway” but I remembered playing and enjoying bf3. I’ve avoided the other titles because of military FPS shooter fatigue.
Now though I’m almost desperate to have something that isn’t souls like, but EA has to be EA. It’s a shame, because I would’ve been up for paying the stupid amounts of money they normally charge to experience BF6.
I do have a PS5, but I don’t have the monthly subscription (paying for online multiplayer is a mugs game), so I just simply won’t buy BF6.
It’ll probably be unplayable on most systems for the first 6 months if the last few battlefield releases are anything to go by 😂
Meanwhile the game by the ex-DICE devs with superior destruction physics (THE FINALS) is playable on linux and pledged to remain so! :)
It’s a ton of fun, you guys should check it out.
Looks more like Fortnite than BF.
I want another game like BF1942+Desert combat, or possibly BF2142
Then what you’re looking for is roughly Squad.
Made by a team that originated as the mod developers behind Project Reality for BF2.
Currently though, it is going through a bit of an awkward phase as they are trying to transition from UE4 to UE5… but the UE4 version is still pretty solid.
Squad has less of an arcady gameplay style to it than BF proper, more milsim or milsim lite, the gameplay systems themselves reward and revolve more around being in a squad…
…fancier kit loadouts are limited for a whole team, takes multiple people to fully operate a tank or IFV, you actually have to be a pilot or crewman class to fly or drive something more conplex than basically a truck, lower TTK as weapon damages are more realistic, but also more fleshed out medical system…
… there are more gamemodes, many of which revolve much more around logistics and setting u0 and defending FOBs, you got AAS which roughly simulates a frontline by preventing the sort of willy nilly flag backcapping from BF games… flags are grouped together in sort of layers, and you can’t capture any flag thats more than one layer away from the layer your team currently has…
Whole lotta gameplay tweaks, vehicles tend to respawn more slowly and players respawn more slowly, but anyway yeah, its a sort of hypothetical roughly modern era war setting, tons of factions.
Also I think there is a Starwars themed mod for it lol, there’s ww2 mods for it, etc.
…
EDIT: As strongarm mentions, Hell Let Loose and the Arma series are also good choices, I am just biased because I was once part of the Project Reality team, way way back, hehehe.
Ha. I really wanted to play BF2+Project Reality back in the day but it never quite ran right on my PC (more the fault of the PC than the game or mod I think).
I’ll check Squad out
It was some good times, we have better graphics now lol.
Yeah I dunno if you remember any of the … now super old trailers for PR, but I was a beta tester from almost day 1, and I can still point out which clips of footage in which trailers are ‘me’, lol.
It definitely doesn’t play like fortnite, that’s for sure.
It’s not meant to be a superior battlefield btw. It just has old battlefield team members making it, so things like the gunplay, destruction, class structure and game balance are similar in style (though not 1-1)
Yeah but I don’t like the clownsy look, I want the nitty gritty battlefield realism
The setting is that you’re playing in a video game, so things aren’t realistic, that’s for sure. It’s not supposed to be though. The issue with the crazy skins in CoD is that they’re portraying themselves as a “hardcore realistic military shooter”, but then you have the American Dad characters running around.
The Finals being not realistic allows them to do so much, from level design to mechanics. It does not play like Battlefield at all, but it does have better destruction than it’s ever had. The gameplay is that of a fast paced movement shooter, and it’s very cerebral, with a lot of ways to outplay your enemy and use them and the environment to your advantage. Even without the reaction time and skill of some people, you can play smarter and win.
Fair. It can still be a good game but I was so miss the old BF games
Have you tried the milsims like Hell Let Loose, Squad or the Arma series?
They definitely play differently, but once you get into the groove I find them more rewarding.
The Finals is an absolute mess with cheaters right now. People are pissed in the forums. They’re leaving the game as fast as they can attract new players. Player numbers have been flat since March, and are significantly down since launch. I don’t know if a game like this is sustainable with only 18,000 weekly players but I guess we’ll find out.
F2P shooters will always be infested with cheaters.
OH MY GOD JUNE, ARE WE STARTING A COMEDY DUO?!?
THAT’S RIGHT SCOTTY! WE BETTER RAMP UP OUR JOKES SO THEY LAND ON THE MONEY, JUST LIKE OUR CONTESTANTS!
It’s an incredible game, and the MTX model is insanely generous too, and it’s free to play. You get free premium currency just by playing, and if you get like 3/4 through a battle pass you get more out than you put in, and battlepasses are purchasable with the premium currency you can get for free.
Thanks for the recommendation, Mr. The Finals
Lol. Not paid by them, but I do love the game and think it deserves more recognition for being the first truly innovative multiplayer shooter I’ve played in a long time, and also for not being greedy fucks.
Last I checked, I was not able to get it to play. They broke it with an update and I assumed that was by design and I haven’t looked back.
Embark has made a statement I think in 7.6 or 7.5 patch notes, that even though they will not make a native version of The Finals on Linux, they still make sure this game will work on Linux, even once they switch anti-cheats.
On Discord (I know I know yuck) they said they’ve been cooperating with Codeweavers since Season 5, iirc as consulting to prevent making changes which would break the game on Linux.
There were two updates (iirc 5.12 and 6.9) which did break the game, but those got fixed within 24 hours.
Yeah, while it would be nice, I don’t care about a native Linux version. Proton is so supported that I’m fine with using it.
Since they’ve explicitly stated that they want to continue to support Linux (at least for now), that at least shows a viable future for me.
Like in my response to the other commenter, that’s why I was playing FragPunk, because I thought support for Linux would be there. But they’ve pushed that to the way side.
IIRC it broke for like a week maybe for me since they added Linux support, but it’s been very solid on Linux for me. Give it another shot. It’ll probably work.
Alright I’ll redownload it lol
I was playing FragPunk because it worked on Linux and I really like the game but they seem to be going the way that I thought The Finals was.
I know the resounding opinion is “so?” but things like this are the only things that keep me on Windows, sadly. My squad plays Warzone, and may play this. At the very least, when I upgrade I’ll probably dual boot, but this is still dumb to me. You’d think the Steam Deck would encourage people. Ah well.
Will they also be missing out on microtransactions and quick time events??
As if you needed more reasons not to buy games from EA…
Also the game being developed on Godot and being a footnote in the article is a travesty…
The game is in a proprietary engine. They used Godot to make a level editor. Presumably they have some script to convert from what you make in Godot to convert to a form that works on their engine. I’m assuming this is so they don’t expose components of their engine to people, but they can still ship a robust level editor.
I think it was just the player made levels that were Godot
Linux inbuilt Anti-EA-Protection
Wow, I havent heard of BF since BF3… it seems i will continue not hearing about it
Does anyone have a recommendation for another arcade 64 vs 64 FPS mp game on Linux?
Previously I used BF for that, but now that I’ve transitioned to Linux that is not available obviously.
Haven’t played it yet, but I’ve heard BattleBit Remastered is pretty good. I think it might even have 128 v 128 as an option.
Graphics and visual style much different though.
Battlebit is kinda dead after the devs started work on a sound update, failed to separate their prod and Dev source branches, and then realized they couldn’t make small changes without finishing the actually really big audio and everything else update first.
Also, battlebit is in a bit of a weird spot; it was made by the dev team as an arma/squad replacement for people without high tier setups, but was first published with more arcade elements than that initial start would have you expect it to have. There’s been a couple rumors that the devs aren’t happy with how arcadey the gameplay for it is.
It’s fun for what it is, but there’s not a whole lot of players on it lately, and future gameplay elements aren’t guaranteed.
The situation about the dev’s not happy with how arcadey the gameplay is surprises me.
I found the gameplay too high stakes, I felt like everywhere I went when I tried it I’d die instantly without any idea where the shots were coming from. Like Hell Let Loose or Firestorm with blocky art.
For me personally, it had some of the features of a milsim, like quicker deaths, squad chat, medics, etc, but lacked a lot of the team-oriented objectives that bring a team together, like larger maps, even quicker deaths, stamina management, resource management and spawns.
Essentially, it was a bit of a rough combination of arcade and milsim and didn’t quite fit the bill of either. If nearly every single gun takes 1-2 hits to kill someone, but spawns are setup so that they’re all within 100 yards of the other team, it really can get overwhelming incredibly quickly.
At least, that’s how it felt to me. If nobody is required to make spawn points since they just show up for the main objectives, nobody is going to bother to drive around and set it up better without being friends IRL, or actually just into that part of a milsim fps.
It feels a lot like BF2 back in the day but with a BF:BC2 and above style unlocking system. I’m surprised that was not the intention, and they want something more like Arma or Squad, when they clearly understand what used to make Battlefield so good since they replicated that and not ARMA or Squad.
Right?? Exactly my thought. When I started playing this I felt very much reminded of some of my fondest gaming memories.
There was a pivot from milsim to cod style gameplay after or around their first beta testing started. Apparently not enough people liked the milsim gameplay, so they switched to more arcade stuff instead. It was touted as a win for actually properly done user experience testing, and small development teams combining to allow for more agile direction adjustments. This where the ‘remastered’ title came in, despite being the first release they did.
If you think Hell Let Loose is realistic, then you haven’t gotten into the milsim side of things yet, and it’s great. Hell Let Loose wants to look realistic, but it plays like CoD.
It’s my understanding that their original goal was more like ArmA, or maybe Squad.
Big patch coming out soon to theoretically revive this game.
Uhh got a link? I loved the couple of weeks/months when it was really active.
The devs have only posted this:
https://www.youtube.com/watch?v=5hlt6_in9xY
But here’s a dedicated fan talking about the unofficial contents of this patch:
https://www.youtube.com/watch?v=QyZDtz5bQXI
They’ve given no date nor real details, so I’m not really here to defend them. But when people say it’s dead, I think this should be included to give the whole picture - theoretically a massive overhaul is coming. Will it be enough? Idk. But there it is.
Battlebit
Squad?
Squad even has imo the best Star Wars mod (Galactic Contention). just be aware it’s a much slower pace than battlefield/Cod and heavily depends on teamwork
Just be aware that it’s a lot less ‘first person shooter’ and more ‘strategy game from a first person perspective’ these days. I’m still so mad about their infantry combat overhaul.
Also, more importantly, squad is only sort-of compatible with linux. They’ve got DRM that does break things on the linux side on occasion since it’s not directly supported.
I’ve been playing Squad fairly frequently for a long time on Linux, usually without issue. Most game aren’t technically supported, but they work perfectly fine, as long as the devs don’t purposefully block it. With that said, I’m pretty sure OWI has said they actively support Linux now, with them recently adding support for Squad44 too.
(The current playtest this weekend for the next big update to UE5 won’t let me join servers though, and I’m pretty sure it’s an issue with Linux support.)
I also wouldn’t say it’s a strategy game in first person. Certainly that is a way some people will be playing, but most are playing an FPS, just much slower paced than most, and where you need to follow orders and work together to be effective.
Not really arcade
you can still play BF3 and 4 with some work arounds. Liam (guy’s site that this article is from) posted the other week on his site how to get 3 and 4 working. nothing major at all just a couple extra steps to get it going which is no biggie if you’re on linux, you’re used to the extra steps.
BF4 has 64 players total, BFBC2 has 32 players total.
Holdfast is a pretty awesome. Most servers are 150 players but I have seen some at 64 and 200 players. It has proximity chat and most players have mics which can be funny at times. I cannot recall a game where you can talk to the enemy during a game, usually it was only in the lobby.
No tux, no bux
Simple as